Hello friends, these settings are one of the methods developed by users, not the official settings of PubG. To make these settings, your image settings must be at "Lowest". 1. STEAM INITIAL SETTINGS
Your Steam Library -> PLAYERUNKNOWN'S BATTLEGROUNDS -> Right click -> Features -> SET START OPTIONS ...
-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES
Copy and paste.
2. CONFIG SETTINGS
Type "% APPDATA%" into Start -> Open [Local] - [TslGame] - [Saved] - [Config] - [WindowsNoEditor].
Open GameUserSettings.ini
[ScalabilityGroups] sg.ResolutionQuality=70 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.FoliageQuality=0 sg.TrueSkyQuality=0 sg.GroundClutterQuality=0 sg.IBLQuality=0 sg.HeightFieldShadowQuality=0
Save and make GameUserSettings.ini Read Only
Open Engine.ini
[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/OceanPlugin/Content Paths=../../../Engine/Plugins/Mutable/Content Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content Paths=../../../Engine/Plugins/RoadEditor/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Wwise/Content [/script/engine.engine] bSmoothFrameRate=true MinDesiredFrameRate=60 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144)) MaxPixelShaderAdditiveComplexityCount=128 MaxES2PixelShaderAdditiveComplexityCount=45 TimeBetweenPurgingPendingKillObjects=30 bDisablePhysXHardwareSupport=True [/script/engine.renderersettings] r.SeparateTranslucency=False r.CustomDepth=1 r.DefaultFeature.Bloom=False r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.DefaultFeature.AntiAliasing=0 r.ViewDistanceScale=1 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=256 r.Shadow.RadiusThreshold=0.1 r.Shadow.DistanceScale=0.1 r.Shadow.CSM.TransitionScale=0 r.DistanceFieldAO=0 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.TonemapperQuality=0 r.RefractionQuality=0 r.SSR.Quality=0 r.SceneColorFormat=3 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.EmitterSpawnRateScale=0.75
Save and make Engine.ini Read Only
Open Scability.ini
[ScalabilitySettings] PerfIndexValues_ResolutionQuality="50 50 50 50" [AntiAliasingQuality@0] r.MSAA.CompositingSampleCount=1 [ViewDistanceQuality@0] r.SkeletalMeshLODBias=5 [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=32 r.Shadow.RadiusThreshold=0.24 r.Shadow.DistanceScale=0.1 [PostProcessQuality@0] r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=200 r.Upscale.Quality=0 [TextureQuality@0] r.MaxAnisotropy=0 [EffectsQuality@0] r.TranslucencyLightingVolumeDim=1 r.RefractionQuality=0 r.SceneColorFormat=3 [FoliageQuality@0] r.ParticleLightQuality=0
Save and Make Scability.ini Read Only
3. Add FOV (Field of View, viewable area)
To add FOV, simply remove Engine.ini's read-only tick and into Engine.ini
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Save and make Engine.ini Read Only